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2026-08-30E8 launch order: armB (longest) first, then A/C/D1/D2/D3HEADmainVoid Agent
2026-08-29optimize E8: precompute causal mask buffer, add eval early exit, and enable c...CaptainJack2491
2026-08-29implement Addendum 8: 6-arm token-space recurrence suite (arms A, B, C, D1, D...CaptainJack2491
2026-08-25E7 relaunch order: GPU cell first, completed tf-wd01 cell last (idempotent skip)Void Agent
2026-08-21E7 jobs: 4M-step long-horizon, mixed-device (rnn->cpu, transformer->cuda+comp...Void Agent
2026-08-17E6 jobs: 16 cells [2,1000] K=32 cuda AMP (14 primary + 2 batch-128 ablation);...Void Agent
2026-08-16phase3: task_mode (is_prime), train_frac, lr_decay flags + tests (41 green); ...Void Agent
2026-08-15E2 wd sweep: 8 jobs (0.01/0.1/0.3/3.0 x both models, seed 0; 1.0 = existing c...Void Agent
2026-08-15speedup: batched eval (46x, sieve-stub verified), run_sweep orchestrator (2-w...Void Agent